Inspired once again by my recent binge of abandoned explorations.
The greatest hits of the sprawling city scapes and farmland that feature in everything from post-alien invasions to zombie takeovers to just worlds gone by in a not-so-distant future tend to be:
Generic office buildings
Churches
Schools
Water parks
Suburbs
Famous monuments
Cruise ships
It’s come to my attention though just how many architectural abnormalities there are, in their own current post-apocalyptic states, that would absolutely befuddle archaeologists centuries from now trying to figure out their purposes.
So whether you want to go hard into “this new world has completely forgotten what came before it” or your very own and unique road trip through desolation, here’s some suggestions for cool and/or practical settings!
1. Disney/Iconic Theme Parks
2000 years from now after X disaster strikes, survivors completely removed from historical context stumble upon…. Disney World. They presume Mickey really was a giant mutant mouse, or a mouse-shaped deity worshiped by the local populace (and I mean… are they wrong?). People who might have never left the local area without planes and feasible transport, or knowledge that land across the ocean even exists, might be astounded by the buildings of Epcot’s World Showcase, or any of Disney’s themed resorts.
Water parks are done to death, but not enough emphasis is put onto how bizarre these places would look without context, even to a younger generation that has no idea what it used to be.
Orlando has a hotel with its own rainforest in a massive atrium, with ponds and boats and boardwalks inside. But, you know, I guess strolling through Chicago or New York City is cooler. It may be unfilmable, but it’s not unwritable.
2. The foundations of unfinished construction projects
The remains of an office building that never was, a veritable modern Stonehenge with how little would survive an apocalypse. Inexplicable areas of land with massive pits for unbuilt parking garages, or sprawling swimming pools and lazy rivers.
Or massive, skeletal towers that would have been the monument to a much larger estate that just lost funding. Buildings still surrounded by scaffolding, only half-complete with their windows.
3. Survivor’s encampment landmarked by a monument/hotel/theme park that was never built
In one of those abandoned videos, a company in China was trying to build a discount Disneyland and all that remains is an unfinished Cinderella Castle with steel shells of the gables… behind a modern shopping mall.
Any structure that would have been deeply out of place either in the country it’s built in, or the newer buildings that surround it, immediately looks more creative than just ‘generic strip mall’ or ‘generic high school’. And it’s also realistic, as projects like this fall through constantly, as a unique piece of your worldbuilding. Or, it did have its run as whatever the strange building was part of, and through bankruptcy and selling the land around it, it ends up being the only structure that remains.
4. Hotels that are made up as if the staff vanished instantaneously
Or, many, many Covid victims. Having your characters scrounge for resources through a hotel with beds still made, coffee cups on the breakfast tables, serving spoons and plates ready to go by the buffet. Halloween, Christmas, or Valentine’s decorations still on display.
The schedules for the final week of business still hanging in the offices, unopened mail, packages for guests still in the mail room, pallets of new soaps and supplies still in the delivery bay from the distribution center, linens still in the industrial dryers. I worked in a hotel scheduled for eventual demolition and the disrepair the interior fell into because, what’s the point of managing mold and bed bugs when it’s all getting gutted anyway, makes it super creepy knowing guests are completely clueless on the other side.
Places that have been completely ransacked and destroyed are creepy, sure, but places that are almost frozen in time despite the decay around them are both eerie, and rather dark. Cruise ships/confined spaces like ships tend to be used more for horror, but these, too, as if they’re frozen in time.
5. Cargo ships/shipping yards
An easy-ish one to film in. Looters breaking open shipping containers, or building entire communities and homes out of those containers either on land, or on the barges and ships. A community that can weigh anchor and move once resources and scavenging dries up, or another violent group moves in on the land.
Or, in the case of a viral apocalypse, a community relatively spared from the violence out on the open ocean.
6. IKEA/Furniture Warehouses and DC’s
Warehouses especially have few entries and fewer windows to secure, but as their contents (except the showroom floor) are in mint condition at the time of the world ending and probably stored in plastic and crates, they’d be relatively spared from the elements as a good base camp.
Furniture is also too heavy to loot in a panic and absconding with a brand new mattress probably wouldn’t be at the top of people’s minds as doomsday approaches.
Your little community each having their own lavish living spaces with whatever eclectic furniture they either liked or could now get their hands on for free would just be cool to read about.
7. Penthouse suites
Climbing those stairs would suck and depending on the build quality, the safety of the structure over time would degrade, but maybe your community has manual cranks for the elevators. There might be one way down, but there’s also only one way up, and you can see invaders and catastrophe coming for miles.
These places tend to be dripping in luxury your characters might otherwise have never experienced and they could either make a base there, or have a grand old time trashing the place up because the rich are dead and gone.
8. Historical forts
They lasted this long, why not a few centuries more? The fort that comes to mind is the Castillo de San Marcos in St. Augustine, Florida, right on the beach with a built-in defense wall and a huge courtyard for your community of plucky survivors.
Castles, too, though they’d likely be prime real estate for all manner of interested parties. Aging, famous forts are just never in these types of stories, unless it’s a picture of where the military used to be, now overrun or destroyed.
9. Ski resorts
Similar to the made-up hotels and theme parks, this one comes with presumably multiple buildings, potential use of the slopes and ski transports, isolation via elevation and remoteness from major cities, and the threat of bitter winters and blizzards.
Never been to one myself in winter, but remote locations for a post-apocalypse story tends to just be shorthand for “generic farm or small town,” which isn’t super immersive.
10. Luxury malls
Seen in The Last of US, it gives you a microcosm of so many different environments all slapped together and there’s no limit on what kinds of stores you could include, or all the kiosks, all the mini attractions like trampolines, kiddie parks, massage tables, and even VR flight simulators.
Maybe it has a theater tacked onto it, or a double-story book store, one of those rental spaces dedicated to fancy cars or candy stores. Great for the main setting or even just passing through, especially as they’re already a dying breed you can go ham with. ‘Luxury’ and designer items collecting dust right across from the discount store with everything for under &14.99 could strike a powerful message about social constructs.
11. Science museums
Sure you can make some poignant message about priceless artwork being left to rot, or. When I was a kid, I went to a science center with natural disaster simulators like house fires and tornadoes and a whole-ass IMAX theater where I saw Night at the Museum, the only movie I’ve ever seen in a proper IMAX dome.
There was a whole kids section with a ropes course, area for exploring the human body, a NASA-sponsored mock up space module, mock up grocery store, and little exhibits here and there about optical illusions and the physics behind laying on a bed of nails and how it doesn’t kill you. It’s just something unique and fun that your characters can interact with and gives them plenty to play off and give little anecdotes to make them feel more human.
—
Point is, your post-apocalypse doesn’t have to be limited to the usual suspects. We’ve all seen the strip malls and Walmarts and suburban homes and farms. There is no special effects budget or filming restraint in a book and I’d love to read more stories set in unique and descriptive places, or just fresh takes on your standard survival camp that isn’t just “build a wall around a section of neighborhood”.
It’s the apocalypse. All real estate becomes free real estate.
Σχόλια